![]() The campaign itself has a decent story for Transformers, where the good guys are trying to prevent the bad guys from getting the Dark Spark, but the random timejump to present time about 3/4 the way through the game just felt weird. This is a neat little addition that helps to make the levels a little more difficult to help lengthen what is a very short game, but that is a topic for discussion in a bit. By using this, you will gain 200% XP while it is active. An example is the Tough Guys hack that has the enemies dealing more damage, but they have less health. They make the game more difficult but you get more XP in battle. These can also be used in tandem with what are known as “hacks,” that work almost like the skulls do in the Halo series. There are also a number of what are known as “T.E.C.H” in the game that you can use in battle, which can be quite useful, especially on the tougher difficulties. Getting to play as Grimlock late in the game is almost worth the price of admission ![]() However, as you get further into the game and everyone has the ability to use most every weapon, changing Transformers on each stage really doesn’t even matter, as they all begin to play the same, minus their special ability. Early in the game, characters will be more locked to specific weapons that you start the stage with until you gain access to more. Transformers: Rise of the Dark Spark offers a wide array of weapons, with both light and heavy weapons to choose from throughout the game. There was a long period of time where I had no idea who I was controlling between Sharpshot and Shockwave, due to similar design from the back and no way to tell from the in-game menu. By going to the campaign level select, you can see what character you use in each level, but there are some levels in the game, like the second stage, where you will switch around a few times. This led to a much larger issue in the game, especially early, the inability of knowing who you were even playing as sometimes. It could have worked well if there was more structure around the story early, but instead you’d get to a point and it would switch to the other side, with you hardly knowing what happened a lot of the time. Rather than splitting up the story a bit, what should have been two campaigns were more intertwined and in turn led to a lot of confusion. Transformers Rise of the Dark Spark chose to go with the latter approach, but it did not work nearly as well. The sequel chose to have a more linear approach, with an Autobots story followed by a Decepticon story, which was then tied together near the end with the Dinobots. The Transformers games have certainly taken a number of different approaches to story in the past, with a few games like War for Cybertron having an Autobot story and Decepticon story able to chosen from the main menu, in whatever order you choose. This new developer certainly had a lot to live up to, and with the new Transformers: Age of Extinction movie just hitting theaters, Activision seemed to time the release perfectly. This was especially surprising considering another developer, Edge of Reality, was taking over the series rather than the one who started the line of games. Then came the announcement that the High Moon game universe and movie universe were going to be crossed over in a brand new game, known as Transformers: Rise of the Dark Spark.
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